“Experience World War II like never before!”: A systematic content analysis of promotional materials surrounding World War II-themed digital games.

Pieter Van den Heede, Kees Ribbens, Jansz Jeroen

Research output: Contribution to conferencePaperScientificpeer-review

Abstract

Especially since the 1990s, World War II has been one of the most popular historical conflicts to be represented and simulated in digital games (Mobygames, 2016). Yet, in the current body of research about these games, mainly aspects of individual games or game types, such as the World War II-themed first person shooter (FPS), have been addressed. Furthermore, only fragmentary attention has been paid to ways in which accompanying promotional materials address, and try to respond to, the target audiences of these war-games. The materials could provide great – yet somehow selective – insight into what both developers and player communities value the most about these games. The paper therefore offers a systematic and empirical quantitative content analysis of 50 of the most popular World War II-themed games for the pc by looking at their promotional description as found on the gaming platform Steam, in order to highlight their dominant themes. In addition, preliminary insights will be offered about some World War II-games that are currently in development, and the ways in which players interact with the developers to express their game-preferences.
Original languageEnglish
Publication statusUnpublished - 2016
EventECREA, 6th European Communication Conference: Mediated (Dis)Continuities: Contesting Pasts, Presents and Futures - Prague Congress Centre, Prague, Czech Republic
Duration: 09 Nov 201612 Nov 2016
Conference number: 6
http://www.ecrea2016prague.eu/

Conference

ConferenceECREA, 6th European Communication Conference
Abbreviated titleECREA 2016
Country/TerritoryCzech Republic
CityPrague
Period09/11/201612/11/2016
Internet address

Keywords

  • Games
  • World War II
  • historical culture

Fingerprint

Dive into the research topics of '“Experience World War II like never before!”: A systematic content analysis of promotional materials surrounding World War II-themed digital games.'. Together they form a unique fingerprint.

Cite this