NIOD REWIND Episode 12: WWII through Digital Gaming

Anne van Mourik, Pieter Van den Heede (Other)

Research output: Non-textual formDigital or Visual ProductsProfessional


What kind of knowledge can we gain from WWII games? In episode 12 of Niod Rewind, Anne van Mourik interviews Pieter van den Heede about his dissertation 'Engaging with the Second World War through Digital Gaming', which he defended last February (2021). Pieter studied how digital entertainment games such as Call of Duty represent the war and the Holocaust in particular, and how players reflect on playing these games.

To what extent do studios make WWII games according to the last historical insights about how people actually dealt with this mass violence? How is it that some games become political and thereby seem to align with right-wing ideologies?
Original languageEnglish
PublisherNIOD Instituut voor Oorlogs-, Holocaust- en Genocidestudies
Media of outputaudio recording (online)
Publication statusPublished - 15 Mar 2021


  • games
  • WWII
  • Holocaust History
  • Memory studies


Dive into the research topics of 'NIOD REWIND Episode 12: WWII through Digital Gaming'. Together they form a unique fingerprint.

Cite this